![]() ![]() Unlike Fallout and Fallout 2, chems do not have an addiction delay, instead immediately applying the effect after the chem's duration has expired. If the trait is taken, however, chems will only last half as long. Chems which normally have a 10% addiction rate will be reduced to a 5% rate. Selecting the Chem Resistant trait results in a 50% resistance to the addictive effect of individual chems, while the Chem Reliant trait doubles it, but with faster recovery. N/A: "You feel a burning desire to open another box of Tragic cards" ✚ll alcohols are flagged to use this addiction in Tactics, but have a chance of 0. Certain NPCs have addictions, not just the player character.For non-Jet addictions, addiction lasts seven days from the onset of the withdrawal effects (nine days of non-use), while Jet addiction can only be cured with the Jet antidote. For Fallout 1 and Fallout 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem.Many substances in the Fallout games are addictive. ![]() An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. ![]()
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